Factory editor
- Name [de] & Name [en]
The name in Avofactory. It does not have any ingame effect. - Name [ingame]
The ingame name of the factory.
'${good}' will be replaced by name of produced good, '${size}' will be replaced by factory size. Example: default value for body armor factory is '${good} Factory ${size}', and will result in 'Body Armor Factory XL' when size is xl.
If you do not need translations you may just name it in your own language. If you need translations you have to use the english name. - Priority
This is only relevant to factory calculator. When you auto fill the consumptions the calculator determines wich station produces a required good. When a good is produced by multiple factories, it will select the factory with higher priority. - Factory Style
This affects the block plan the Factory will have ingame. - Disabled
Select this to remove the factory from the game. This is the only method to exclude a vanilla factory from the game. - Consumer
Select this to turn this factory into a consumer. A consumer is a station that does not produce goods (example: shipyard). A consumer station can not have productions. Important: consumer stations will not be added to the game by default. It is only available in the Avofactory tools. See restrictions for more information. - Production
Select the goods the station produces. A regular factory needs at least one production. Select the produced goods and set the amount to be produced per production cycle. Select garbage if a production is a waste product (example: fuel factory produces toxic waste). - Consumption
Select the goods the station consumes. Select the consumed goods and set the amount to be produced per production cycle. Select optional if an ingredient is not required to make the production work. Consuming optional production goods accelerates the factory production.
Additional informations
Profit margin
Shows the value of produced goods per production cycle, the value of consumed goods, and the difference to determine the profit of the factory. Most vanilla factories have a profit margin of like 40%.
Convert a factory into a mine
To convert a factory into a mine ...
- All produced goods must be of factory level 'Mine'.
- The factory should have Factory Style set to 'Mine', at least if the factory should look like a mine. I you want another look this may differ though.
The last part is related to the ingame name. The ingame name must match at least one of the these patterns:
- Name contains ' Mine' but does NOT contain 'Mineral'. Take into account the space before Mine, 'ExampleMine' would not match cause of the missing space. 'Example Mine Minerals' does not match cause it contains the substring 'Mineral'.
- Name contains 'Oil Rig'. 'Mineral Oil Rig Mine' matches cause it contains Oil Rig, although the above pattern does not match cause of the 'Mineral' substring.
This is because of the internal logic in Avorion. You may change this behavior by modding 'data/scripts/lib/productions.lua', but this can not be automated. Maybe anytime I will create a custom mod that changes this behavior.